Hey im just looking for a bit of info on how the sleep command works. Im making a character go from one state to another, and wondering does the sleep command have anything to do with the number of frames that are in a particular icon state
also is there a command like the Flick commands were you can put a time limit on how long that icon will be there and then it will change
thanks for any help^^
ID:150118
Dec 9 2001, 12:53 pm
|
|
In response to Foomer
|
|
ok thanks alot, looks like the flick commands is more suited...but ive hit another problem...the animation thati am using in the flick has 9 frames so...so my the sequence is going
(icon1)--> flick(icon2)-->(icon3) when i run the game it goes from icon1 to to icon2 but will only display the first frame of icon2 UNLESS i move my character up or down then the rest of the frames will play... how do i get the whole animation to play while my char is in the same spot and then continue onto the icon3 thanks again~ |
In response to Rukawa
|
|
It sounds like you defined icon 2 as a movement state. You can tell it is a movement state in the icon editor because it will have a black M to the left of it. To change it back to a normal icon state, double click the label beneath the icon and uncheck the movement state box. Then click "ok".
|
Sleep only causes a proc to do nothing for a time. It doesn't effect animations in any way.