ID:150230
 
Car_King
icon='King Car.dmi'
verb
Talk()
set name = "Talk"
set category = "Social Commands"
set src in oview(1)
switch(input("Do you want to learn to become a car?",text) in list("Yes","Nah"))
if("Yes")
usr << "You will now have to focus your mind on a piece of pizza for 3 minutes.."
sleep(1200)
usr.overlays-='pizza.dmi'
if("Nah")
usr << "I am a king, I have better things to do than listen to you."
switch(input("Would you like to become a pizza now?",text) in list("Yes","Nah"))
if("Yes")
usr.verbs += new /obj/turn_into_pizza
if("Nah")
usr <<"I thought you said you wanted to!!!!! Argh!"

There is 13 Inconsistent indentations in that code, if you could help please respond, I have tried to find them all morning.


PyRoMaNiAc
The "verb" on your third line is tabbed over too far, so then everything after it is also tabbed over too far!
In response to GateGuardian
It is like this now


Car_King
icon='King Car.dmi'
verb
Talk()
set name = "Talk"
set category = "Social Commands"
set src in oview(1)
switch(input("Do you want to learn to become a car?",text) in list("Yes","Nah"))
if("Yes")
usr << "You will now have to focus your mind on a piece of pizza for 3 minutes.."
sleep(1200)
usr.overlays-='pizza.dmi'
if("Nah")
usr << "I am a king, I have better things to do than listen to you."
switch(input("Would you like to become a pizza now?",text) in list("Yes","Nah"))
if("Yes")
usr.verbs += new /obj/turn_into_pizza
if("Nah")
usr <<"I thought you said you wanted to!!!!! Argh!"




And there is still 4 inconsistent indentations....Where are they now?
In response to PyRoMaNiAc
Have verb and the icon thing be in line with eachother
like this
mob
guy
icon = 'guy.dmi'
verb
In response to Gouku
There is still 4.

mob
Car_King
icon='King Car.dmi'
verb
Talk()
set name = "Talk"
set category = "Social Commands"
set src in oview(1)
switch(input("Do you want to learn to become a car?",text) in list("Yes","Nah"))
if("Yes")
usr << "You will now have to focus your mind on a piece of pizza for 3 minutes.."
sleep(1200)
usr.overlays-='pizza.dmi'
if("Nah")
usr << "I am a king, I have better things to do than listen to you."
switch(input("Would you like to become a pizza now?",text) in list("Yes","Nah"))
if("Yes")
usr.verbs += new /obj/turn_into_pizza
if("Nah")
usr <<"I thought you said you wanted to!!!!! Argh!"
In response to PyRoMaNiAc
gotta be with some other peice of code then
In response to PyRoMaNiAc
PyRoMaNiAc wrote:
There is still 4.

mob
Car_King
icon='King Car.dmi'
verb
Talk()
set name = "Talk"
set category = "Social Commands"
set src in oview(1)
switch(input("Do you want to learn to become a car?",text) in list("Yes","Nah"))
if("Yes")
usr << "You will now have to focus your mind on a piece of pizza for 3 minutes.."
sleep(1200)
usr.overlays-='pizza.dmi'
if("Nah") //either this
usr << "I am a king, I have better things to do than listen to you." //or this
switch(input("Would you like to become a pizza now?",text) in list("Yes","Nah"))
if("Yes")
usr.verbs += new /obj/turn_into_pizza
if("Nah")
usr <<"I thought you said you wanted to!!!!! Argh!"
There is a setting in dream maker that shows tabs. Open a project, and select your code file (yourproject.dm). Now under options select showtabs. It only appears when you are displaying a code file. your tabs should now show up as >> in the code.

Dantom, if you are reading this, can we have it as a default? it would cut a good deal from the learning curve for newbies.