Hmm.. I'm trying to import a few bitmaps I've drawn into tiles, but all DM keeps saying is that it can't read the file..
Er.. How do I do it?
-- Tarmas.
ID:150244
Nov 21 2001, 3:22 pm
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In response to FIREking
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Thanks.. Mmm.. multiple tiled stuff is good.
-- Tarmas. |
In response to Tarmas
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you CAN use a bmp as an icon, just do the following
put the bmp image into your game folder use this code turf something icon = 'something.bmp' it will work just like an icon, you can even set density, the bad thing is, every part of the bmp will be dense. this is why the majority of us either use our own icons, or cut them up from the bmp's it also depends on what the bmp has in it. for instance if its a chipset, you would want to cut that up. if its a picture, you would prolly want to keep it normal. FIREking |
In response to FIREking
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Will it work as more than one tile?
Example, a 96*96 bitmap with density 1.. It'll show up on three tiles, completely dense? -- Tarmas. |
In response to Tarmas
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yes
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In response to FIREking
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Nice. Thanks for your help.
-- Tarmas. |
the easiest way is with an image cutter, read the FAQ for more info on where to get a Image cutter.
www.thecastle.com has one
FIREking