ID:150244
 
Hmm.. I'm trying to import a few bitmaps I've drawn into tiles, but all DM keeps saying is that it can't read the file..

Er.. How do I do it?

-- Tarmas.
you have to cut them up, copy each 32 x 32 tile, and paste it into an icon state.

the easiest way is with an image cutter, read the FAQ for more info on where to get a Image cutter.

www.thecastle.com has one

FIREking
In response to FIREking
Thanks.. Mmm.. multiple tiled stuff is good.

-- Tarmas.
In response to Tarmas
you CAN use a bmp as an icon, just do the following

put the bmp image into your game folder
use this code

turf
something
icon = 'something.bmp'

it will work just like an icon, you can even set density, the bad thing is, every part of the bmp will be dense. this is why the majority of us either use our own icons, or cut them up from the bmp's

it also depends on what the bmp has in it. for instance if its a chipset, you would want to cut that up. if its a picture, you would prolly want to keep it normal.

FIREking
In response to FIREking
Will it work as more than one tile?

Example, a 96*96 bitmap with density 1.. It'll show up on three tiles, completely dense?

-- Tarmas.
In response to Tarmas
yes
In response to FIREking
Nice. Thanks for your help.

-- Tarmas.