var/F = file("[src].sav") //for seeing if they have file already
if(F) //if they already have a file
world << "found the file"
else
world << "didn't find it"
It always finds it, regardless of one exists or not.
There's probably an easier way to do this, but I couldn't dig it up. Is there another way to see if a file exists? I think it's always returning 1 because I'm just creating a reference, and it obviously exists, but I can't find a workaround.
Do what I did make a issaved var and after the verb is after the first save set it to one then save that var and run a check for it like so:
And I trust you know how to Read and Write single vars.
If I didn't make it clear enough in this post you can tell me and I will explain a little better. This way of doing it worked pretty well in my save system to check if the player already had a savefile or not.