ID:150414
Sep 29 2001, 4:26 pm
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title says it all
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In response to Nadrew
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Better yet, put it in client/New(). If you put it in mob/Login() you'll get the welcome message each time you change mobs.
client/New() src << "Welcome" ..() |
In response to Shadowdarke
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Unless you are changing a lot of mobs, this dosn't apply.
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In response to Lord of Water
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It's better to get into good habits from the start. If he always does it in client/New() it will always operate only when the player connects to the game. If he does it in mob/Login(), it will work for some games and for others it will spam you with stuff you don't want. Imagine if Tanks sent you all the login messages each time you left or joined a tank, turret, tower, soldier, decoy or even spectator.
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In response to Shadowdarke
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Agreed. I do multiple mob switches in my latest game, too -- I learned very quickly.
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mob/Login()
alert("WELCOME!")
..()
I am in the giving code mood today.