Darke Dungeon uses a magic mirror to let players change certain things, like their name. The trouble is, if I face the mirror and simply type "rename", it gives me this ugly prompt that says: rename mirror "text". I want the verb to accept null input without automatically promting for text, so that the internal code can deal with it attractively.
I've tried modifying the argument list in the verb declaration every way I could think of, but it still keeps giving me rename mirror "text"
Here's my snippet:
rename(N = "" as text|null)
//set category = "System"
set src in range(1)
set desc = "Select a new name for your character."
N = input("What name would you like to be known by?","Rename character",usr.name)
world << "[usr.name] is now known as [N]"
usr.name = N
rename(N = "" as text), rename(N as text|null), and other permutations I have tried still do the same thing, though adding "|null" did give me a nice button labeled "none".
I know there is some simple way to do this that I am overlooking.
May 30 2001, 2:27 pm