mob
var
aura = 'Aura.dmi'
ssj_aura = 'SSJ Aura.dmi'
kaio_aura = 'AuraKaioken.dmi'
sh2_aura = 'SH2 Aura.dmi'
aura_on = 0
raura
gaura
baura
auratech = 0
mob/learn
verb
Aura()
set category = "Techniques"
if(src.monkey)
return
switch(alert("Aura Technique?","On or Off?","Aura On","Aura Off"))
if("Aura On")
if(src.aura_on)
return
else
if(src.kaioken)
src.underlays += kaio_aura
src.aura_on = 1
src << sound('aura.wav')
return
else
if(src.race == "Saiyan" || src.race == "Half Saiyan")
if(src.form_1 == 1)
usr.underlays += 'zarakiaura.dmi'
usr.underlays += /obj/aura1
usr.underlays += /obj/aura2
usr.underlays += /obj/aura3
usr.underlays += /obj/aura4
usr.underlays += /obj/aura5
usr.underlays += /obj/aura6
usr.underlays += /obj/aura7
usr.underlays += /obj/aura8
src.aura_on = 1
src << sound('aura.wav')
return
else
src.underlays += usr.aura
src.aura_on = 1
src << sound('aura.wav')
return
else
if(src.race == "Human")
if(src.form_5)
src.underlays += sh2_aura
src << sound('aura.wav')
src.aura_on = 1
return
else
src.underlays += usr.aura
src << sound('aura.wav')
src.aura_on = 1
return
else
if(src.race == "Tuffle")
if(src.form_2 || src.form_4)
src << sound('aura.wav')
src.underlays += ssj_aura
src.aura_on = 1
else
src.underlays += usr.aura
src.aura_on = 1
src << sound('aura.wav')
else
src.underlays += usr.aura
src.aura_on = 1
src << sound('aura.wav')
return
if("Aura Off")
src.underlays -= sh2_aura
src.underlays -= sh2_aura
src.underlays -= sh2_aura
src.underlays -= usr.aura
src.underlays -= ssj_aura
src.underlays -= kaio_aura
src.underlays -= usr.aura
src.underlays -= ssj_aura
src.underlays -= kaio_aura
src.underlays -= usr.aura
src.underlays -= ssj_aura
src.underlays -= kaio_aura
src.aura_on = 0
return
src.afk_time = 0
obj/Auras
aura1
icon = 'zarakiaura.dmi'
icon_state = "bottom left"
pixel_x = -32
aura2
icon = 'zarakiaura.dmi'
icon_state = "middle"
pixel_y = 32
aura3
icon = 'zarakiaura.dmi'
icon_state = "bottom right"
pixel_x = 32
aura4
icon = 'zarakiaura.dmi'
icon_state = "middle left"
pixel_x = -32
pixel_y = 32
aura5
icon = 'zarakiaura.dmi'
icon_state = "middle right"
pixel_x = 32
pixel_y = 32
aura6
icon = 'zarakiaura.dmi'
icon_state = "top left"
pixel_y = 64
pixel_x = -32
aura7
icon = 'zarakiaura.dmi'
icon_state = "top"
pixel_y = 64
aura8
icon = 'zarakiaura.dmi'
icon_state = "top right"
pixel_y = 64
pixel_x = 32
auratop
icon = 'zarakiaura2.dmi'
icon_state = "top"
pixel_y = 32
Ignorance:
loading Dragonball Z Batalla Infinita.dme
loading Ventanillas.dmf
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:37:error: /obj/aura1: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:38:error: /obj/aura2: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:39:error: /obj/aura3: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:40:error: /obj/aura4: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:41:error: /obj/aura5: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:42:error: /obj/aura6: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:43:error: /obj/aura7: undefined type path
3.0 Commands\3.3 Technique Commands\Basic Techniques\Aura\Aura.dm:44:error: /obj/aura8: undefined type path
Dragonball Z Batalla Infinita.dmb - 8 errors, 0 warnings
What I would do is that the aura becomes larger but are still very novice at this copy a code from another game but I get errors and also seen that icons can be made largest Might help me.