A little while back I posted about how to create a Map Generation System in "Developer How-To", well no responded and so I've been tackling it blindly, haha!
Well I'm working on it in the form of a Library so when I'm done, I can allow everyone to use it. So far it's pretty bare, it has the functions to:
1: Generate Map world.maxx and maxy
2: It takes in args for creating (X) amount of water in Rivers
3: Generates overall tree's
4: Takes Trees and for select area's builds a forest directly off the src tree
I'm trying to get the Generate_Forest(T) to recognize when it is over a water obj and delete itself. It works in Generate_Trees(T), but now it isn't. Once I fix this bug, I'm going to use the same general proc() to do a "Generate_Lakes()"
If it's ok with the Admin's and Moderator's, I'd like to post the Full Code that I have at this point here. But I want to make sure it's ok first.
P.S What do you guys think of this Idea?
P.S.S Am I duplicating something that's already out there?
Dec 13 2011, 3:48 pm