So I've been thinking about how to go about developing a "scary" BYOND game. However, it's difficult to strike the least bit of fear into a player without the atmosphere and immersion that 3D games can more easily provide.
Now, does anybody have any ideas on how to give a 2D game atleast a creepy or slightly unnerving vibe to it? I was thinking about taking an Amnesia approach by dropping the player into a dark environment(dynamic lightning?) and have no means of self defense. In other words, run or hide style survival game.
Anybody have ideas?
Jul 1 2011, 1:31 pm