ID:151345
Jun 11 2011, 2:47 pm
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Well I am going to make projectiles and some of them are larger than the others while some are smaller. I was just wandering if there is a good approach to this besides just checking every mob within a set distance for every projectile. That may be necessary though for this but I plan to use pixel projectiles so yeah that may cause problems. Anyway does anyone have a good idea on how to tackle this?
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#1 Jun 15 2011, 1:41 pm
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BUMP. I would still love some suggestions, I have switched over to pixel projectiles and now I need a way to handle large collisions.
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#2 Jun 16 2011, 6:09 pm
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Just look at how the cannon works in forum_account's library example.
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