Jun 11 2011, 2:47 pm
Well I am going to make projectiles and some of them are larger than the others while some are smaller. I was just wandering if there is a good approach to this besides just checking every mob within a set distance for every projectile. That may be necessary though for this but I plan to use pixel projectiles so yeah that may cause problems. Anyway does anyone have a good idea on how to tackle this?
Copyright © 2013 BYOND. All rights reserved.