ID:1514815
 
Redundant
Applies to:Dream Maker
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
Basically more flexable and advanced map tools
*Flip Tiles from 16x16 bit to 32x32
Benifits : Makes it less stressful of having to programm all of those tile variations that are the same just needs to be flipped oppositely

And more things relevant to that just given that as a example ^
transform = matrix(-1,0,0,0,1,0) //horizontal flip
transform = matrix(1,0,0,0,-1,0) //vertical flip
transform = matrix(-1,0,0,0,-1,0) //horizontal and vertical flip


I'm not sure what you mean by flipping tiles 16x16 bit to 32x32 bit.

Bit depth only applies to color channels, and BYOND's icons use 24bit graphics with alpha transparency.

Meanwhile, 16x16 and 32x32 refer to texture chunk sizes, which BYOND can use just about any size of graphic for tile sizes... I think you might need to specify this one a bit more. Until then... I think we're going to mark this one redundant.
Ter13 resolved issue (Redundant)