If you were going to incorporate skill loss over time into a game, which manner would you do, and why?
1: Continuous skill loss, even while gaining points in that skill.
2: Skill loss only while not gaining points in that skill.
I'm not sure which way to go on this. I'm leaning towards option 1 to create somewhat of a 'soft skill cap', where the skill loss (curved to be higher for higher skill levels) would mostly counteract any skill gain you could achieve. That way the typical 999 skill limit wouldn't actually be reachable, but whatever you choose to maintain.
Side note: I would make it so that regaining skill points in a field you already had a higher value in would be easier, to avoid pissing people off too much.
Jul 31 2009, 11:20 pm