ID:1517639
 
Resolved
Secondary maps did not display some icons in the right position.
BYOND Version:506.1238
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Firefox 27.0
Applies to:Dream Seeker
Status: Resolved (506.1239)

This issue has been resolved.
Code Snippet (if applicable) to Reproduce Problem:
world
icon_size = 16
mob
var
vs = 1
verb
addview()
for(var/count=1;count<9;count++)
var/obj/o = new/obj()
o.icon = 'grass.dmi'
o.screen_loc = "tileset:[count],[vs]"
src.client.screen += o
winset(src,"tileset","size=128x[vs * 16]")
winset(src,"tilesetwin","size=128x[vs * 16]")
world << vs++


Expected Results:

Objects should be appended to the secondary map control, and should never overlap given the above code.

Actual Results:

Maps now seem to not calculate the screen loc of objects properly since the latest update. They start to overlap each other, and show up initially in the wrong position.

Also, empty maps do not initialize properly still. They sometimes show up a minimum of 32 pixels tall, and use a black background, even if they are initially sized smaller than that, and use a different default background.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? 506.1237

Any word on this? We can't upgrade to the latest beta because of this.
Lummox JR resolved issue with message:
Secondary maps did not display some icons in the right position.