Space Station 13

by Exadv1
Space Station 13
Stay alive inside Space Station 13
ID:1522273
 
Hello there and thanks for coming to check out Sulaco Station 13.

We are trying to get together a strong community of Roleplayers who are more so laid back then hardcore and who like to have a fun time. Things like knowings jobs you shouldn't (Welding through a wall as clown, assistant, etc..) is allowed and we really don't care for it so much as you do not destroy the station and do at least some Roleplaying. We also make sure to let Antags know that they are there to make the round more fun for everyone, they cannot go around murderboning and killing anyone they want. In cases where antags are found out to be traitors or someone stops the antag from doing his or her mission the antag can then kill or do anything to the player he or she wishes (No ERP).

Our admins here are very friendly, they will assist you with whatever you need and answer every A-help that shows up. You can contact any member of the staff very easy and they always make sure to get you staying in the game at full pace. We want the game running as smoothly as possible so we make sure to always stop any grief as soon as it happens and handle it appropriately. We do understand that the players who come to play this game are what keep it running so we NEVER issue out perma-bans unless either me (Daskreesh) or Smokebuds420 deem it necessary to permanently remove that player. All staff are always open to suggestions in game about events and fun things to do, never feel afraid to ask we want the game fun for you!

Currently the map is still being worked on. The changes we have right now are:

Arrivals (added a different area for ERT shuttle to dock at and a big area in which we are currently deciding what to turn it in to).

Medbay (Moved the Cmo office into the medbay storage, moved cloning into Cmo office seperate from genetics, moved medbay storage to surgery, moved surgery to a new area below medbay, added a third cryo tube and made genetics bigger with an extra monkey pen).

Chapel (Removed the small coffin area and made a bigger one then moved it above the chaplains office, moved the mass drive further up, made shutters for all the windows and doors in the chaplains office).

Security (Updated the armory a bit by adding 3 different parts to it, you have general supply containing Batons, tasers, riot suits, riot shields, flashers and extra security officer lockers.
Then you have the Heavy supply containing Tele batons, tacticool turtlenecks, combat boots/gloves, bullet proof vests, ablative armor, flashbangs, and stun shots).
Finally you have the Lethal supply containing Eguns, laser guns, combat shot guns, Sniper, laser cannon, ablative vests, insulated gloves, meson scanners, night vision goggles, lethal and stun rounds for shot guns, heavy armor, swat boots/gloves, riot shields, tacticool turtlenecks, swat masks).

The armory will be getting switched up a bit with items being taken out and put it. also soon only captain will be able to open the lethal supply in the armory. Abuse of the armory WILL get you removed.

We are still modifying the map a lot and will have more for you soon, ideas are always welcome for what you think we should add.]
Next on the to do list is : Blueshield, Custom items, tinted colored windows, and to re-map the bar for now.

You can reach our forums at http://sulacostation13.proboards.com/ and
If you ever need anything always feel free to message either me (Daskreesh) or Smokebuds420 at anytime and we will be glad to help.