skill
proc/use()
Every /skill has use() proc which is called whenever the skill is used. To create a new /skill you need to make a child and set up its use() proc.
var/skill/active/action
skill/active
Player can perform only one active skill at a time.
Thus whenever use() of an active skill is called it will happen only if player isn't in performing another action, which could be achieved like this:
skill/active/name/use()
if(action) return // <- I want to get rid of this
// code
Ideal would be to just write actual commands that the skill does, but I can't find a way to achieve that without extra commands. (whether mentioned above or calling ..())
Question: Is that possible?/How could I achieve that?