obj/map/assorted
name = "Building"
main
layer = TURF_LAYER +1
WIDE_RED
icon = 'wide_building_01.dmi'
icon_state = "02"
roof
layer = M_LAYER +10
WIDE_RED
icon = 'wide_building_02.dmi'
icon_state = "02"
Problem description:
The building vanishes. Not all of them, and not all the time. But as you can see below, I walk 1 tile away and BOOM. Demolition. Walk back a space, and a wild building appears.
It's doing my head in. Anyone have any clues how to make it stop it? ._.