ID:152757
 
I am recently working on a dodgeball game, and I was wondering how I should add catching. Right now Im thinking of pressing a certain button, and depending on your stats, you can catch it. Any suggestions to what I should do, or should I keep what I am thinking.
I think you hsould keep the stats thing. Also, do you plan on randomizing stats or let them a selection of characters with different stats?
In response to Mecha Destroyer JD (#1)
I would make it if the ball hits the player theres a small
chance of catching it. And like the stats thing (to make it even harder =D)
In response to Mechanios (#2)
Yep keep the stats thing to ahve a lil diversity:

Player 1 : Good at ctaching but sucks at throwing
2 : Can throw good but cant catch

and so on
In response to Mecha Destroyer JD (#3)
I was going to have the ability to choose a character and choose a class.
In response to Blakdragon77 (#4)
Class?
Cool =D
What will there be? Funky names like: Projectile Thrower? Cannon-Fodder? Or basic names like " Dodger, and Catcher?

Having a game look wierd can sometimes be fun, depends on what genre, I guess.
In response to Mechanios (#5)
Speaking of classes and stats, I've not seen an RTS Dodgeball game, where tactics and formation is key.

Researching polythesism and upgrading to a new age should be a key feature too. =)
In response to Elation (#6)
For the stats I think that right when you start a new character you get like 50 statpoints. Then you can go to stat central to add them to thing such as catching, throwing, dodging, and more. For the catching part like if the ball goes to you and if the player that throws the ball has a higher throwing power then the person catching power then the thrower has like a 75/25 % chance of knocking him out. Also for the catching make it so that it catchs it if it enter the person.

->Calus CoRPS<-
In response to Calus CoRPS (#7)
I think a more natural approach should be taken. Morrowind and many roguelikes and MUDs do this- they ask you questions, dilemmas, and give you answers to choose. Based on those, they form your character and personality.

For example:
If you come across as a geek you should be a weedy character- but very agile and thin, so can be missed a lot by the ball.
In response to Elation (#6)
Hahahaha, We shall have Allah as our leader.

And "Hey guys! Instead of these stone dodgeballs, we can have rubber ones=D"

Thats just gave me an idea. =D
How about bonus items on the court? Like if you throw the ball and you hit a bonus your team gets that bonus and can use it whenever they feel like. I.E. Spike-ball, Throwing and hitting someone with this temporarily disables movement.

Good, no?
In response to Mechanios (#9)
Heh I would'nt mind hitting someone with a Homing Dodgeball..
In response to Mecha Destroyer JD (#10)
Hahaha, "Target-Locked"

Heh, and what about injuries? Like...A broken noce or something? Fractured wrist? I unno. I'm just spewing out ideas I seen from The movie Dodgeball.
In response to Mechanios (#11)
Or a spitball dodge ball..Too slippery to catch..The 'special dodgeballs' thing would be cool and make it a bit more fun.
In response to Mecha Destroyer JD (#12)
Yeah. I agree. Add some flavour and maybe a touch more of strategy.

Spike- Ball: makes target immobile for :set: turns.
Spit- Ball: too slippery, instant out.
Rock- Ball (hahahaha, I can so see that): Injury?
Homing- Ball : Catchable, but seeks Target.
Disco- Ball: Makes the other team dance for a set period.

Just some ideas. Try and make it as wierd as possible so people are like "What the hell?" =D
In response to Mechanios (#13)
Iced dodgeball, slippery, cold and painful.
Small ball, harder to catch but quicker.
Large ball, easier to catch but slower.
Hover ball, doesn't bounce (what could be the consequences of not bouncing?)
Iron ball, much heavier and harder to throw.
In response to Elation (#14)
Hahahahah, I'm liking this xD Especially that Hover-ball.
In response to Mechanios (#15)
you should have a speed of the ball variabls and its is work out by the players str {or somthing} and then the faster the ball the hard to cahch
In response to The Riddler (#16)
Did you die on us Black Dragon?? =O
In response to Mechanios (#17)
He is probably just gone for today.

->Ryan<-
In response to Elation (#8)
I am having some problems >.> See id:407350. Great suggestions. Right now I have 1 map, I include on adding more features. I might be showing pictures soon.
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