ID:1529888
 
It's called Tower20.

Just getting my feet wet with browser and mobile games.

https://play.google.com/store/apps/ details?id=com.vulturusdevgmail.com.tower20android

I'm going to port it over to browser/Chrome Store/Kongregate later on tonight.
http://gamejolt.com/games/rpg/tower20/24432/ <--- windows download for you guys who don't have android

or actually:

http://vulturusdev.itch.io/tower20
Started playing on my Android.

Phone volume controls don't work, and the sound is coming from the front speaker (why doesn't everything do this?).

Portrait mode is derp.

Back button causes it to crash. There's no options menu to mute sound while playing, or something.

Shaking the screen from 0 damage doesn't seem right.

I'm an hero. Looks nice.
Yeah I have no idea why phone volume controls don't work, I assumed it was just my phone, I'm still trying to figure that out. And I forgot to lock it into landscape, thanks for reminding me. I also didn't put a mute button while playing because I didn't assume someone would want to have the sound playing during the main menu, but mute all the sound as soon as they start playing. But I'll see if I can squeeze one in there somewhere on the battle screen.

And yes. You are an hero. And all your life are belong to Phoenix.

[Edit] I just tried it and back crashes for me too. Which is weird because it wasn't doing that when I first uploaded it.
DAMN YOU.

Team iOS.
i dont have an iOS device and i cant release something i havent tested
You don't need an iOS device. I'm pretty sure the iOS SDK comes with an iPhone emulator, just like the Android SDK does.
That's not the equivalent. Emulator =/= the real thing.

The results I get when I use the Android emulator and the results I get when I'm not using an emulator are different. For example, Tower20 runs at like, 5 FPS using Crosswalk on my Acer Iconia tablet. However, when it's actually installed on the tablet it goes back to the normal 60 FPS.

I need an actual device, not an emulator.
No, you do not. A simulator is enough for what you need.

For example, Tower30 runs at like, 5 FPS using Crosswalk on my Acer Iconia tablet. However, when it's actually installed on the tablet it goes back to the normal 60 FPS.
Of course it does. You can't control frame rate frequency.

I need an actual device, not an emulator.
Do you think every developer who has created an app have both an iPhone and an Android? No, that's why they use the simulator that come with the SDK. If there's an issue a consumer is experiencing, the developer addresses said issue. You don't need a physical device when there's a simulator that does practically the same thing.
Keep in mind, you have to have a Mac to use the iOS SDK.
In response to Magnum2k
Magnum2k wrote:
Of course it does. You can't control frame rate frequency.

Ok. You go make a game and attempt to test it while it's running at 5 FPS and let me know how that goes.