I'll get straight to the point, I have a set of skills (around 15+) that the player is able to learn through-out the game, but each skill has a different set of requirements that mumst be met in order to learn the specific skill.
Now the thing i want to ask, is what would be more efficient in how to do this. I was thinking of making the skills objects in the game, and then when it checks whether the players mob is able to learn them, make a new object then check against the requirements, and if they arent met, just delete the object. But if they were, add them into a list of which the player is able to select one of these skills to have perminantly.
To me, this sounds like too much hassle for just selecting one skill, and i was wondering if anyone else had any good ideas on how i should go about making this.
Thanks in advance.
Jun 7 2004, 7:45 pm