Example; I have a movement verb that is called MoveNorth, MoveSouth, e.t.c
Now I have a skill that uses .north instead. Is there anyway I can replace the .north with MoveNorth or MoveSouth
Coding for the skill;
obj/water
icon='Icons/Abilites/WaterCapture.dmi'
var/Owner
var/list/CaptureList=list()
var/list/TrailList=list()
watertrail
density=0
layer=2
water
icon_state="head"
layer=TURF_LAYER
density=1
var
reach=0
waterreach=0
firststep=0
Move()
if(src.dir==NORTH)
src.pixel_y=-13;src.pixel_x=0
if(src.dir==WEST)
src.pixel_y=0;src.pixel_x=13
if(src.dir==EAST)
src.pixel_y=0;src.pixel_x=-13
if(src.dir==SOUTH)
src.pixel_y=13;src.pixel_x=0
src.reach+=1
var/mob/O=src.Owner
if(!O.Water_Limit)
var/ManaLoss=50;O.Mana-=abs(ManaLoss)
var/LALA=src.waterreach
if(src.reach>LALA)
O<<"Your water falls because it cannot reach any further!";del(src)
var/prevloc=src.loc;
var/prevdir=src.dir
..()
if(src.dir==NORTH)
src.pixel_y=-13;src.pixel_x=0
if(src.dir==WEST)
src.pixel_y=0;src.pixel_x=13
if(src.dir==EAST)
src.pixel_y=0;src.pixel_x=-13
if(src.dir==SOUTH)
src.pixel_y=13;src.pixel_x=0
var/obj/water/watertrail/A=new(prevloc);
A.icon='Icons/Abilites/WaterCapture.dmi';
A.icon_state="trail"
src.TrailList.Add(A)
if(!src.firststep)
src.firststep=1;
A.icon_state="start";
var/obj/water/watertrail/B=new(prevloc);
B.icon='Icons/Abilites/WaterCapture.dmi';
B.icon_state="head";
B.dir=src.dir;
B.Owner=src.Owner
src.TrailList.Add(B)
if(B.dir==NORTH)
B.pixel_y=11;B.pixel_x=0
if(B.dir==WEST)
B.pixel_y=0;B.pixel_x=-11
if(B.dir==EAST)
B.pixel_y=0;B.pixel_x=11
if(B.dir==SOUTH)
B.pixel_y=-11;B.pixel_x=0
else
if(prevdir==src.dir)
A.dir=prevdir
else if(prevdir==(turn(src.dir,180)))
A.dir=prevdir
else
if(prevdir==NORTH&&src.dir==EAST)
A.dir=NORTHEAST
if(prevdir==EAST&&src.dir==NORTH)
A.dir=SOUTHWEST
if(prevdir==SOUTH&&src.dir==EAST)
A.dir=SOUTHEAST
if(prevdir==EAST&&src.dir==SOUTH)
A.dir=NORTHWEST
if(prevdir==WEST&&src.dir==NORTH)
A.dir=SOUTHEAST
if(prevdir==NORTH&&src.dir==WEST)
A.dir=NORTHWEST
if(prevdir==SOUTH&&src.dir==WEST)
A.dir=SOUTHWEST
if(prevdir==WEST&&src.dir==SOUTH)
A.dir=NORTHEAST
A.Owner=src.Owner
//and for the move
mob/verb
MoveNorth()
set hidden=1;set instant=1
if(src.controlled!=null&&src.controlled!="")
src=src.controlled
src.ResetFocus()
src.SprintCheck("North")
if(src.screwed)
step(src,WEST)
return
if(src.ClanCreate)
return
if(src.Bone<5)
src<<"You can't move! Your Bones are too damaged!";return
src.MN=1;src.MS=0;QueN=1;src.MovementLoop()
With my knowledge of DM I don't know how to change .north to the new way of moving. I'm also using Falacy's Moving System if that helps.
Though I can hardly imagine why you'd do it this way, instead of something like:
This makes your code more reusable.