ID:1534659
 
(See the best response by Pirion.)
Code:
(Too much to post here. It's a general question anyway)

Problem description:
Hello!
I'm using a 3rd party software to generate a .ogg file during runtime.
When its generated, I use the "sound" class to play the file on the client.
Everything works fine until here. My only concern is that the clients cache seems to stack every file onto the byond.rsc and won't clean it. (every .ogg file has the same filename)
The problem with that is, that this generation-play thing occurs very often in the game.

So is there a way to play a sound file on the client without saving it into the cache? I am aware that I have no influence on the clients cache but is it possible to tell the client to not cache this specific file?

Thanks in advance!
Max
Best response
Not that I know of, cache_lifespan however would allow you to remove items from the cache after the current session if you set it to 0. I think this is only the server cache though - I'm not sure.