(I think I spelled anotema wrong)
Would it be feasible to use the concepts of cells and cell distribution in a BYOND game?
I read about this in Game Programming Gems 3.
I have a few points,counterpoints and questions.
Each signified by a +,-, or ? respectivly.
+ The world is already subdivided into cells (tiles).
+ It will add a new depth to realism. (Read the article)
+ A working library would help BYOND considerably.
+ Any space game would get a large boost. :) see n1.
- It might be processor intensive. see n2
? Would enclosed areas that move and can become exposed to external forces still work. Like a spaceship made of objects moving around.
n1: Oxygen would distribute itself evenly so a leak would have the oxygen attempt to distribute itself with space. (can be done by having outer squares always setting their oxygen to 0). The movement of oxygen could make strong currents that push players creating a space vacuum.
n2: You could slow this by having the grid only update every half second or have the host be able to change the rate. A second would be a little to long for a space game.
n3: I like space games and had them in mind while writing this. Now that I wrote this I may buy the book and attempt this myself instead of just trying it without the book.
Nov 30 2002, 4:18 am