I was curious if anyone has tried adapting any games with hexagonal pieces/tiles to byond. If so, do you have a library available, or any general advice on design philosophy for such a game?
I have a structure worked out where each type of terrain hex would require 6 different icons in order to adapt into byond's square tiles. There would be 7 possible positions (icon states) for a road object, which would occupy one side of a hex. It's hard to describe too much more detail without using graphics. Based on what I've said so far, if it sounds like I'm making this much more complicated than it needs to be, please let me know.
Sep 26 2002, 9:53 am