Which would be better, to use the standard BYOND savefile, or a textfile. Please refer to my previous question of whether or not thousands of single savefiles versus a few large ones would be better.
Textfile or savefile?
Thousands of files, or a couple large files?
What is the easiest way to create a decent textfile system that will read and create accordingly?
ID:154066
Jul 2 2002, 1:32 pm
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In response to Lummox JR
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Basically, about the textfile handling. The savefiles use the special "directories", not sure as to the code-correct name. Effectively S["rooms"] << Castle, is there any way to accomplish a system similar to this with text files, other than the findtext proc and a special text string?
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If you're going to have size issues, go with a standard savefile. But for debugging purposes, be good to yourself and put in a verb to translate to/from text format so you can make changes if necessary.
I'd say neither; try to find a solution between the two, using a moderate number of files of moderate size.
With player files, though, this isn't feasible, so go with multiple files.
What precisely do you mean by that?
Lummox JR