ID:154080
 
Possibly everyone else understood this before me, but just in case...

In L&D we've always had a problem with jerky movement. And most often when I see external complaints about BYOND games, it's about jerky movement.

Well for a long time I've meant to play with the new pixel_step_size feature, but I only just got around to it...

I tried this formula, and found it instantly removed significant jerkiness:

pixel_step_size = round(32 / ticks_between_movement)


Where ticks_between_movement is the delay your game has for allowing mobs to move between turfs.

There is still micro-jerkiness, and some directions or change of directions seem to fall into it a bit, but overall this seems much smoother. (In our case it would typically change the default 4 pixels to 5 pixels.)
I tried this formula, and found it instantly removed significant jerkiness:[snip]

Good idea! I'll have to try that out.
In response to Spuzzum
Spuzzum wrote:
I tried this formula, and found it instantly removed significant jerkiness:[snip]

Good idea! I'll have to try that out.

From the game, Spuzzum, not the players. ;)
In response to Shadowdarke
Shadowdarke wrote:
Spuzzum wrote:
I tried this formula, and found it instantly removed significant jerkiness:[snip]

Good idea! I'll have to try that out.

From the game, Spuzzum, not the players. ;)

Aw, nuts.