Ok, I'm making a new library and I need some of your thoughts on what procs I should code in. It's a text library so I'm looking for text proc ideas mostly, but if I cant find enough of those, I might make it a misc library that has proc for all types of things, not just text.
The only one I've made so far is k_list2text()
This is a more advanced form of list2params(), one that is easy on the eyes.
Example:
var/List_of_Friends = list("Billy","Amy","Jessica","Joe","Bob")
mob/verb/List_Friends()
usr << "My currently known friends are, [k_list2text(List_of_Friends)]."
//This would output to the usr, "My currently known friends are, Billy, Amy, Jessica, Joe, and Bob."
That is just my first made proc, but I need ideas from you all for more procs eather about text or anything else that a game maker would find usefull.
ID:154113
Jun 1 2002, 5:52 pm
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