Yards of carpet stretch out in all directions from beneath the vast oaken table that dominates the center of the great room. The warm glow of torches circles the entire hall save for the back wall upon which a half-dozen banners are arrayed, and where a massive hearth burns continually.I don't especially want to discuss the quality of that description (wrote it in 30 seconds, you know), but suppose a player in the room wants to take a closer look at the banners at the back. Ideally, I'd use associative lists to just give each item in the list a description (or link to one), such as:
viewables["banners"] = "GreatHallBanners"
which would link to the "GreatHallBanners" description in 'castle.txt'. But, since there is a limit of 60,000some lists in any BYOND game, that number would get filled rather quickly if each room contained a list of all viewable objects.Does anyone have any alternative ideas that I could use to contain information like this?