Mar 28 2002, 8:10 pm
What do you look for in a dungeon crawl RPG? I'm not talking fancy-pants uber-realistic fantasy worlds where you can interact with every blade of grass and leaf; I just mean games whose goal is to kill things and get loot and have as much fun doing it as possible. Would you rather have a rich, random world with detailed interactions that would rival the most complex Roguelike, or are you the sort of person who can keep entertained playing Wizardry I fifty times in a row? (Trick question. I fully consider qualifying for the latter a prerequisite for humanity, though not exclusive with regards to the former.)
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