ID:154224
Mar 26 2002, 9:02 am
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I was bored and though, would three dimensional graphics work in byond. asnwer: I dont think so. If you wish to object or try explaining how it would be possible, post.
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Geo wrote:
I was bored and though, would three dimensional graphics work in byond. asnwer: I dont think so. If you wish to object or try explaining how it would be possible, post. My game is 100% 3D. It renders many objects, all of which happen to be scaled down versions of a 10" x 10" x 0.013" square of cardboard with a picture on it, and as seen from directly above. |
In response to Skysaw
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Heh
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That said, I'll readily admit that Half-Life can get much, much closer. It's not hard to do limited fixed-perspective 3D in BYOND with reasonable efficiency, but even just throwing in too much movement can cause problems even for a single-player game. Writing your own client-server communication system, wherein each client is in fact a "server" running an instance of a client-version of the game, and each communicates manually with a central server running the game's server-code, might offer some excellent possibilities, but from what I know of BYOND's graphics manipulation and typical 3D rendering methods, this approach would still be rather slow at best and not particularly likely to achieve very advanced 3D rendering.