ID:154237
 
Pulling a Spuzzum here- I have around 7 ideas that are absolutly no where near completion :P I always manage to burn myself out. So if these ideas constrast with anything I said before, it's because it's from a different game...

I'm trying to decide how I should do a bleeding system in my tactical shooter. My first idea was to have Bleed as a status condition that goes up on a scale of 1-10. every two seconds you lose that much life, and drop an object called blood_puddle. the puddle shrinks every two seconds. This way, players will either have to stick around to clean it up or run like the devil so NPC's or players can't track them.

Also, I challenge one of you super-programmer/artist to make a light-refraction demo, (think Predator). That would be sweet.

Third, I need to know how to do meters on the stat bar. I did what is shows in the help file, but it didn't exactly work...