ID:154329
 
1.Would it be wrong to add a summoning system like FF, wih the same names? Cuz some of the summons names are the names of gods Ex: Leviathan - Water God, Odin - Ultimate Norse God

2.Would status effecting weapons and magic just be a nuisance?

3.Classes such as Knight, Thief, Mage be ok? (They would, of course be more descritive, like Dragoon, White Mage ect)

4.(This one im like 1/2 supportive of) Is it ok to have things like LIMIT breaks but rename it like Adrenaline Rush ect?

WickedEdge
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<('.'<)Two hamburgers short of a happy meal.
WickedEdge wrote:
1.Would it be wrong to add a summoning system like FF, wih the same names? Cuz some of the summons names are the names of gods Ex: Leviathan - Water God, Odin - Ultimate Norse God

Sure!

2.Would status effecting weapons and magic just be a nuisance?

Don't see why they would be. That's what makes a game interesting.

3.Classes such as Knight, Thief, Mage be ok? (They would, of course be more descritive, like Dragoon, White Mage ect)

Sure!

4.(This one im like 1/2 supportive of) Is it ok to have things like LIMIT breaks but rename it like Adrenaline Rush ect?

Sure! Everyone gets angry at one point!
The concept of summoning in battle is not confined to FF. For instance, you can summon in many fighting games. The same goes for "LIMIT breaks". Go for it. It's all in the mix.

As long as you balance the effects of status on weapons and magic, you should be fine. Status affecting magic/weapons could fair poorly if it compounds a person's suffering. (The same could be said of compounding rewards, but it's sometimes hard to wipe off the grins in those cases.)

For instance, having very little health is fine. Having a spell or weapon fail is fine. However, having your poor health destroy your spells and weapons would be a pain. There could quite possibly be very little you could do to heal yourself without the magic and weapons. (You could probably design around this example, but hopefully you see my point.)

Names of classes are always okay unless the audience is picky. What counts is how you balance them and make them different from each other. If you are speaking of what may be the standard "Knight, Thief, Mage", those classes may be cliche but they have often succeeded in gameplay.
In response to Vortezz
Final Fantasy is cool and all, but there is life byond Final Fantasy, and I dont think that Sumoning is a bad idea, and Sumoning Gods is even better of an idea.
and the same goes for the rest.



Chocobos are a must, for any Final Fantasy game
In response to Pillsverry
you got to remeber a game that is easly beat gets boring. Take all these dbz games you can walk in and beat the main boss with a little help from a expert on the game. But like dwo witch takes time and even at the max lvl its hard to beat the boss do all of thoughs would help keep the player intrested.