I know there isn't any official software out for editing the savefiles that are created by BYOND, but I got to thinking, and it should all be editable in a BYOND program itself, if one was made. So I'm wondering...has anyone sat down and created a savefile editor yet? I was thinking one with functionality that lists all the directories and buffers, and then you can manipulate them by clicking on them.
Any insight would be helpful, as for now, I have to resort to deleting the savefiles when cleaning.
-- John
ID:154346
Dec 19 2001, 5:17 pm
|
|
In response to Tom
|
|
You can view savefiles as plain text by using the savefile.ImportText() and savefile.ExportText() procs. They are documented in the reference. Hopefully that will help you out a bit. Yep. Of course, those present major security risks in the form of client-side savefiles. It is for that reason that I suspect Dantom will be working on more advanced encryption routines for their savefiles that require knowledge of a certain passcode to be able to read them. |
You can view savefiles as plain text by using the savefile.ImportText() and savefile.ExportText() procs. They are documented in the reference. Hopefully that will help you out a bit.