For the game I'm creating, I want to host it online (so that the player's can't host it, and also so the scores can be sent to the hub[eventually]) but I don't want the users to be able to see each other. (It's a solo game)
[EDIT]
Is there a way to do this? or is ther a better way to do this? If so, I'd love to hear it.
I just thought of this, how about having the user host it, but setting visibility to 0 and checking to see if there is already a client in the game. If so, don't let anyone log in. Would that work?
ID:154358
Dec 5 2001, 3:02 pm (Edited on Dec 5 2001, 3:16 pm)
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In response to Deadron
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Read the DragonSnot forum. I posted a small suggestion
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The better approach is to let players download it, but with these items in place:
- A check that keeps a second player from logging in. (Very easy to do.)
- Some client-server code that communicates high scores to a dmb on the server. Also very easy to do (DragonSnot does this). For an example, see:
byond://Deadron.ClientServer
You really don't want a solo game where everyone is playing on the server.