ID:154417
 
Well I've got some idea of how to do this but my algorithms usually end up generating very blocky and unrealistic looking contenents and islands. So I was wondering if anyone had any good ideas for algorithms to do this or have links to pages with this sorta information?
Theodis wrote:
Well I've got some idea of how to do this but my algorithms usually end up generating very blocky and unrealistic looking contenents and islands. So I was wondering if anyone had any good ideas for algorithms to do this or have links to pages with this sorta information?

Search the web for information on how ray-tracers generate textures. a marble texture with turbulence (noise) would work good for mountain ranges. Fractals might work good too.

Try PovRay at www.povray.org (Freeware forever!) or fractint.
Theodis wrote:
Well I've got some idea of how to do this but my algorithms usually end up generating very blocky and unrealistic looking contenents and islands. So I was wondering if anyone had any good ideas for algorithms to do this or have links to pages with this sorta information?

Actually, any algorithm you come up with will usually look all right if you do a lot of averaging and smoothing.