I've checked out a few of the libs, they all seem way too err...complex for what I need to accomplish.
Since I'm pretty new at programming with pixel movement I thought I'd get some opinions though.
Is there any reason I shouldn't be handling code like this for instance?
//a movement proc for testing.
Movement()
step_x++
step_y++
HitCheck()
spawn(world.tick_lag*2)Movement()
Ultimately my goal is to craft projectiles that shoot out at various angles and travel along those angles as well.
Also what would be a good way to transition into getting the proper values to plug into step_x and y when I get ready to use angles.
I made something awhile back you can use(provided you wish to).
**Edited script to reflect Ter13's suggestion.
When it comes to pixel movement, it's something you honestly just need to learn. While you can toy around with your own methods of creating it, the sin/cos way seems to be the best. Therefore, I suggest you simply study some libraries for Pixel Projectiles and try to recreate them.