Not! Actually, I'm referring to the acronym. Not Knight's In Satan's Service, mind you, but the other, much more relevant, acronym...
KEEP IT SIMPLE, STUPID!
There's variations on what the finally s*word should be; I know of two, and only one is appropriate for forum use. That appropriate alternative is SILLY. The inappropriate one's syllables rhyme with "chit" and "bread".
But the analogy still stands.
When making your game, don't add a feature just to be cooler than someone else!!!! Add a feature if it adds a lot of meaning to your game. So if someone has a banking system, don't suddenly think that your game, which didn't have a banking system up until that point, suddenly needs one to remain competitive.
Likewise, if you don't know how to add a feature, don't spend countless days and nights perusing the reference on how to do it. Just put it on a todo list, and ignore it. When you've added in all the nice, easy little features, and you think your game is ready for people to try out, put up a little demo, and say that you're tackling the big features now.
Keep it simple! Don't bother with the hard stuff until you're well-ready. Not only is it much easier to do the easy stuff first (...duh), but it builds your confidence and makes hammering out the hard stuff easier too.
* Spuzzum glances left and right. Two men fall on their backs, bleeding and impaled by Spuzzum's icy gaze. Spuzzum found out how to manufacture throwing stares.
Jun 7 2001, 2:42 pm