The next DDT game will save multiple turns per game on the server.
I am debating whether to put all these turns into one huge savefile or break them up into the filesystem. If I used the filesystem, I'd store them in directories based on the creating player's name, like:
I know savefiles are supposed to be robust for large sizes, but if the game were to get successful at all, there could be thousands of files and I worry...any advice from Dantom?
Apr 24 2001, 9:35 pm