A certain someone said that "It's hard to make games without graphics." (You know who you are. =)
I disagree! Sure, some of the MUDs out there in cyberspace are totally uninspired... like Phantasy Star MUD, for instance, which is themed at PKilling. If anyone here has followed the wonderful Phantasy Star series, you'll know that this is a practically total deviation from the point of Phantasy Star.
Anyway, getting back to the subject at hand, there's thousands of completely fun, text-based MUDs out there, each of which has months or even years of careful devotion to getting it running in tip-top shape. The key word is 'text-based'. They don't use graphics. When people were asked whether or not they would like a particular MUD converted to graphical, the majority was strongly opposed (I forget when and where I read about this, but it happened once).
What I'm trying to get at is that MUDs, though non-graphical, attract a huge audience. Take a look at GemStone III, or anything else. Graphical, even 3D graphical, might seem like the way to go nowadays, but I assure you, even simple games with a lot of depth will attract audiences forever.
Of course, if you're doing a themed game like Phantasy Star, then yes, graphics are a must. (That certain someone who I quoted above does have a point.) But if you're making your own original world, completely devoid of any ties to anything existing or formerly existing, then graphics are sometimes not only unnecessary, but sometimes a hindrance.
Sure, I admit BYOND is designed for graphics, but you can't rule out the case that if BYOND does not have a map, then it doesn't show a map. In other words, BYOND is fully capable of running without graphics, and doing a bang-up job, at that.
I've always wanted to create a text-based MUD, actually, but I absorbed it into The Haven Seed. When I get AntWorld to a beta, maybe I'll break it away again and see what happens.
Mar 2 2001, 8:28 pm