Since there's lots of new players around who weren't partial to our last discussion, I was wondering if any of them have any thoughts on allowing or disallowing player killing?
Personally, I dislike it. To such an extreme that I'll penalize players for doing it, unless they were justified in their actions, or the game is designed specifically for going against other characters, and even then only if those two characters are evenly matched.
Under no circumstances is any player to be attacked by one much more powerful... for example, if one of the GMs from the game came down and started chopping you to bits, I'm sure you'd scream "Bloody Murder" and never play the game again! It feels the same way when you're just getting acquainted with the game, when suddenly BAM! some dips*** teenager with an attitude problem (I'm a teenager, but I'm far from an attitude problem) spoils your fun, and repetitively spoils your fun.
It's happened to me before. I've been really PO'd by it. So I'm not letting it happen to other players. It's a two-way street, though. People play games to kill each other quite often, and if that restriction is raised they have to actually get a life and do something constructive. Which in their eyes is the worst possible thing imaginable.
What are your views on it? Is player killing good, or bad? When someone kills you, should they be penalized? Or rewarded? Or not given anything at all for it, just that idiotic feeling that they've really made someone mad?
(Sorry about the underlying hatred... This post is dedicated to one particular a*hole, though I'll retain his anonymity merely because I'm an upstanding member of society. Unlike him.)
Jan 31 2001, 7:12 pm