On 3/23/00 10:26 pm Manifacae wrote:
[Was Re: Re: Re: Re: I was doing that and....]
( HEY! THERE'S A TOPIC FOR YOU! WHY DOES EVERYONE LOVE
SWORDS/SORCERY MUDS?)
(SERIOUSLY THOUGH! WHY DON'T WE SEE MORE CYBERPUNK OR
VAMPIRESQUE MUDS AND STUFF LIKE THAT? )
They're out there, but as to why most folks enjoy Fantasy...
I don't have any good answers, but I'll run some searches through kanga.nu and see if I can't find anything.
Off the top of my head, it probably has to do with the Mythos explanations of human psychology - something along the lines of that we harken back to the days of old, and the tales that help shape our cultures stick with us. In five-hundred years these stories might be about our culture today, and there will be wild stories that mothers will tell their kids which tell moral stories that stick with them. Their holodecks will be the 1980's and they will all pretend to be punks with spiked hair battling it out with ancient anime creatures listening to Europe and U2 (in a futuristic and strange way of course). Sounds neat anyways :).
I thought maybe it was simply because of D&D establishing the genre, but even that's not right. Robert Howard was writing Conan & Krull stories in the 1930's and he wasn't the only delving into fantasy, just one of the more famous since they made a couple movies about it fifty years later.
Love to read some more thoughts on it, interresting topic :).
- gabriel
My thoughts are because it was tried, tested, and true. No one makes sci-fi MUDs because it is harder to "invent" technologies than it is to remake the past in the present and create some magical things (I bet everyone can think up of a cool spell for medieval times, but when faced with inventing a super-powerful sci-fi weapon, they just attempt to mix modern day tech into something bigger).
Also, though this might be getting more into human philosophy and less into gaming philosophy, it is because it is human nature to follow examples and imitate things. For example: Someone creates a really fun game (Rogue). Someone else thinks they can do better (Nethack). Someone else thinks they can do even better than that (Angband). Then someone looks at that source code and decides to "improve" on it (Mangband, AngbandTk, Angband64, Cthangband, to name a few).
Thus, my point is, the first was fantasy, so all the rest are fantasy as well. There's nothing stopping anyone from making a sci-fi game, really. Its just that no one really makes the effort.
Though I have a lot more info, that basically summarizes it all, so further elucidation would be meaningless.
(Elucidation... I LOVE that word.)