I've learned how to use interface to setup macros and I want to able to allow player to enter a cobination of keys to execute verbs. EX ASDF(Spacebar) = nameOfAttack. I was thinking that I could have detectable key combinations setup as macros and then have a proc that checks to see if the executed combinations fit whats in a specific list. I'm not sure whether this is the most effecient way but regardless how would I be able to track what keys or macros a player presses?
If you have a suggestion of a method that would be better to use please don't hesitate to ask.
Jan 15 2012, 3:23 pm