I have a game where players can change their icons in-game to whatever they like, which is all fine and dandy. Savefiles get extremely bloated though when you save icons, and since we change icons a lot the savefiles tend to get massive.
While I'm aware you can use Write() to not include the icon, this causes the player to have to change their icon again if they load their file. Is there a way to somehow reference their icon without saving the icon itself in the savefile?
Jan 13 2012, 10:27 am