proc
Battle_Intro(mob/m)
world << "running battle intro"
world << "DEBUG: [player1.enemy[1]]"
var/mob/n = player1.enemy[1]
var/mob/enemy/opponent = new n.type
m.client.screen += opponent
opponent.layer = 30
opponent.icon = opponent.frontimage
opponent.screen_loc = "1,7"
sleep(1)
opponent.screen_loc = "1:10,7"
sleep(1)
opponent.screen_loc = "1:20,7"
sleep(1)
opponent.screen_loc = "1:32,7"
sleep(1)
opponent.screen_loc = "2:10,7"
sleep(1)
opponent.screen_loc = "2:20,7"
sleep(1)
opponent.screen_loc = "2:32,7"
sleep(1)
opponent.screen_loc = "3:10,7"
sleep(1)
opponent.screen_loc = "3:20,7"
sleep(1)
opponent.screen_loc = "3:32,7"
sleep(1)
opponent.screen_loc = "4:10,7"
sleep(1)
opponent.screen_loc = "4:20,7"
sleep(1)
opponent.screen_loc = "4:32,7"
ID:154898
Nov 15 2011, 8:05 am
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I'm making a battle system that only you and your opponent can see, and am wondering if there's an easier way to go about having the enemy's image move across the screen, so that only one person would see it?
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Nov 15 2011, 10:58 am
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Nevermind, it seems tolerable actually.
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