mob
Human
Player
icon = 'Guy.dmi'
pixel_step_size = 4
Login()
world << "[usr] has logged in."
..()
Logout()
world << "[usr] has logged out."
..()
ID:154959
Oct 26 2011, 2:47 am
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I'm sorry, the answer to this question is probably obvious, but I have searched high and low in the Guide and Reference. How does one connect the client to a mob? I used to have my player as just '/mob' but now I want it to go to the '/mob/Human/Player' path, and nothing seems to work. Here's the snippet of code I'm working with.
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In response to El Wookie
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Thank you very much! Worked like a charm.
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:)