Okay so, what I want to do SOUNDS relatively simple, but I've come to understand it's not.
What I want to do is get an object to orbit another object, with pixel movement enabled. Sadly there isn't an orbit proc so I have no idea how to do this. Also consider that my math skills aren't the greatest.
To keep things simple, said orbit should be a constant, perfect circle.
Any ideas, even a starting point, would be amazing if anyone doesn't mind lending a hand.
EDIT: I say orbit because the primary object may or may not move, so I need it to understand where it is and where it should be.
Oct 7 2011, 3:54 pm