ID:155079
 
Hello again,

I thought i'd try n make an area that is like a "mist", now while that all is working out to my benefit, i noticed that areas are not handeled as seperate objects but rather one large object. Is there a way around this?

I tryed to make changes to it's icon_state within a certain range of the person using a flashlight, however, it changes the whole area not just a small part infront of them.

The reason why i used area for this, is that i use Entered() and Exited() to do some stuff when someone enters and exits. in addition the underlying turfs are still there.

I would use turfs but turf on turf doesn't really go well does it?
Obj on obj/turf/mob/area works.
In response to ExPixel
Thank you very kind sir! :D