Hello again,
I thought i'd try n make an area that is like a "mist", now while that all is working out to my benefit, i noticed that areas are not handeled as seperate objects but rather one large object. Is there a way around this?
I tryed to make changes to it's icon_state within a certain range of the person using a flashlight, however, it changes the whole area not just a small part infront of them.
The reason why i used area for this, is that i use Entered() and Exited() to do some stuff when someone enters and exits. in addition the underlying turfs are still there.
I would use turfs but turf on turf doesn't really go well does it?
ID:155079
Sep 25 2011, 10:48 am
|
|
Sep 25 2011, 10:50 am
|
|
Obj on obj/turf/mob/area works.
|
In response to ExPixel
|
|
Thank you very kind sir! :D
|