Hello, I am currently trying to find a good way to create an area within my game in runtime.
However, i can't seem to figure out a good way of doing this..
so i would be happy if anyone here could point me towards the right direction.
Specification example:
Lets say i want to create an area that is 8x8 tiles (8 wide, 8 high) forming a square. now how would i create it in a easy way, without needing to create every single tile and placing them at every single location forming the square ?
ID:155081
Sep 24 2011, 10:35 pm
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Sep 25 2011, 4:22 am
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A loop.
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In response to Lugia319
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i got it sorted out, thx.
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