Hi there Developer How-To. I'm trying to create some traps that activate if you enter the same x or y plane as them (think these fellows from Zelda). I've surmised I'd need to use a while()> look and check if a player is in the same column or row of turfs as the trap is.
Problem is I'm not entirely sure how to write up such a proc.
Sep 13 2011, 2:12 pm