Aug 24 2011, 11:22 am
Okay. In my game I need to check to make sure people cannot automatically kill each other upon spawning. It's 2 chess pieces on a chessboard. My question is; how would you go about coding this? I have tried using for() to check to see if someone is killable (using obj loc/piece loc). Today I just tried defining a list of "Safe" turfs but I kept running into a problem where I define Safe Turfs by checking to see which ones are safe, which I check by going back to option one. I have considered just setting the spawn, but I feel that it's lacking in fun. What should I do?
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